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I created some location art to use with the Quantum Cargo module for the Mothership RPG. Feel free to also use them in whatever other game you think they could fit.

Please excuse any errors, as I was also teaching myself some new skills by drawing, painting, and combining these together. 

Some notes:

The art closely matches the game as outlined in the Quantum Cargo pamphlet, but there are a few differences. I’ve also numbered the locations to match the numbering on the pamphlet for easy identification. 

In the (6)Main Cargo Hold, I know my players are gonna just try to climb over the stacks of containers. The pamphlet says they change positions when not observed, so the mechanism I came up with was to just assume that the storage containers were magnetic. Then randomly have them flip magnetization to the ceiling and then slam back to the ground. This should keep them from trying to climb over them. 

The pamphlet also mentions a ritual to complete in the (14)Main Engine Room. Rather than an Intellect roll, I drew some patterns on the wall that they would need to copy with the levers on the engine. And then have the levers fall limp once completed so someone could only do it once.

And in case anyone asks:

In (13)Emergency Systems, those are metal planks and some quick-drying foam used to seal the breach.

Most of the gray boxes on the walls are video screens. 

That thing in the (4)Crew Quarters on the wall is whatever you want to think it is.

The G-Box is a made-up holographic game system. Probably worth about 2,000 Credits.

To help with orientation: 

The (2)Personnel Airlock Hub shows facing outward to one of the two airlocks.

The (1)Command/Pilot Module shows a side view. 

The (3)Mess Hall/Recreation room, (4)Crew Quarters, and (7a, 7b)Escape Pods are showing facing outwards towards the sides of the ship. 

Everything else is showing as if facing the rear of the ship. The pamphlet also only showed an intersection between the (3)Mess Hall/Recreation room and the (4)Crew Quarters, so I included the (2.5)Hallway for that location. 

I’ve also included a few extra items:

The device found in Container 38-P

The Containment Field Generator

The Busted Repair Bot

The Rat/Human Hybrid (all my attempts to make it look more human just made it look like bigfoot, so I just went with a giant albino rat monster instead, which I may color and use in other games later. But for here, I’m just labeling it as Rat Beast.)

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Click download now to get access to the following files:

QuantumCargoArt-Itch.zip 63 MB

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